Swordfighter
Welcome to my submission page for Stop Killing Games Community Jam 2026.
I challenge all visitors to reach 1000 points.
| WASD / Left Stick / D-pad | Walk, jump and crouch |
| Arrow keys / Right Stick | Move swordarm |
| Spacebar / R1 | Attack (While 🡹/🡼/🡸/🡿) |
| E / gamepad-A | Cast fireball (full AP bar) |
| G / gamepad-B | Beg for mercy (no effect) |
| F / gamepad-X | Kick |
| T / gamepad-Y | Taunt (no effect) |

Post-jam changelog:
- The first enemy is now gated behind a start prompt
- Improved enemy aggression
- Added more sound effects
- Improved raycast and hitbox behavior
- Increased unblockable attack damage
- Increased kick speed and knockback
- Fixed various animation bugs
- Fixed dragon breathing fire while retreating
- Fixed fatigue gain when spamming attack inputs
- Added/removed fatigue gain when blocking/hitting successfully
| Updated | 2 days ago |
| Published | 19 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Dreamer's Anvil |
| Genre | Fighting |
| Tags | 2D, Fantasy, Hand-drawn, Medieval, Swords |
| Content | No generative AI was used |



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